![]() ![]() Expect more improvements on NASCAR The Game: Inside Line when it’s released Nov. Martin hinted that there’s more in store for the game. They’ll still be in the back of the pack, but players can still compete. Players who fall behind will notice how the AI lets them catch up in the race. The other thing I noticed is that there is some rubber banding going on. If go at the course aggressively, trading paint with the pack, then expect to be bullied around the course. Instead, all competitors will respond to how you drive. One of the elements that Eutechnyx took out was the rivalry feature. Even the tires are different for each race. Players can even tweak their racing configuration on a course by course basis, and that’s something that should be mandatory given the variety of NASCAR tracks. Everything from how a hot day and cool night can change how a car runs during a long race to the unusual schedule of Daytona 500 Duels are taken to account. MORE CUSTOMIZATION: Checking NASCAR The Game: Inside Line out, I was impressed with how Eutechnyx faithfully reproduces the idiosyncrasies and details of the sport. Eutechnyx promises that players will be able to race in cars that they see in this year’s races. In that race, Paul Menard was leading on the last lap but, Martin said, “Jeff Gordon was coming at him like a freight train.” The big question that the Challenge Mode will try to answer is What if the two had one more lap to go? Would Gordon have won? Would have Menard been able to hold him off for a victory? That’s a question that NASCAR fans ask and one that they can answer when they pick up the controller.Įxpect to see vehicles with alternate paint jobs. Martin gave the 2011 Brickyard 400 as an example. That data will go into the challenges in a similar manner as Madden Moments, where players are plugged into a real-life scenario, and they’re given the chance to replay history or rewrite. “You can race a lap against Jimmy Johnson in Dover,” Martin said. In addition, they ported the telemetry data to the AI drivers so that players can race against computers that drive like their real-life counterparts. Using the official telemetry data from NASCAR, Eutechnyx was able to re-create the tracks in finer detail. Players who fall behind can easily catch up to the back of the pack.Ī TWIST TO THE CHALLENGES: Lastly, the challenges themselves will get an upgrade. There is some rubber banding in the game. There’s no cap to the number of seasons they can play. It’s the circle of NASCAR life as players and their vehicles improve over career mode that can go on basically forever. And that money will go to improving the car. The corporate element will give players money for completing several challenges. ![]() They pick a number, and as they progress through the career and complete challenges, they’ll attract sponsors. In the demo session, he showed off how instead of picking a profession race car drive like Dale Earnhardt Jr., players make their own competitor. The career mode will also undergo a major overhaul, Martin said. It’s something that the Forza series has done for years, but doing it with stock cars with all the advertisements strewn around gives the process a layer of authenticity. In addition, players will be able to customize their vehicles more and take those paint jobs and tweaks to the race proper. That’s qualifying, duels (if necessary) and the main event. THE COMPLETE EXPERIENCE: That means players will have the option of going through a full race weekend. It wasn’t robust.” This year, they plan on giving players a full 43-car field and the same experiences as the career mode.Įverything from the tracks down to the racing AI was redone for NASCAR The Game: Inside Line When it comes to multiplayer, Martin admits, “It wasn’t ready for prime time. The improvements to each part of the racer is shaping up to be a step above last year’s entry. I spoke with Ed Martin, an executive vice president of Eutechnyx, about the latest entry and he said the team focused on three things: multiplayer, career mode and challenges. On its second effort, NASCAR The Game: Inside Line appears to be the gaming that fans have been waiting for. It had a season and multiplayer modes and that was it. It was a paint-by-numbers racer with the minimum of features. NASCAR The Game: 2011 featured the tracks and drivers that fans were expecting, but the problem was that it was bare bones. It filled a need in the genre after EA stopped producing proper entries for the motorsport in 2008. Eutechnyx’s first stab at a NASCAR title was adequate. ![]()
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